导图社区 Doctor Strange effects 的实现
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编辑于2019-03-19 05:07:04Doctor Strange effects 的实现
Circle
2019.3.19
Rendering Allow Motion Blur
@emitmit = @brightness*chf("mult"); float fader = fit01(@Time,0.1); @emitmit *=fader; @opac = 0.025; @opac * fader; @emitmit =abs(@age-1); v@emitcolor = chramp ("mu_ramp",@age);
AW shadercolor
Delete
Filecache
output
Position y = -1
groundplane
merge
gravity
popsolver
popobject
Air Resistance = 0.5
popwind
wire_pos_into_here
Emission Type: Points Impulse Count = 300 Life Expectancy = 1.2 Life Variance = 0.2
source_first_input
Emission Type: Points Impulse Count = 200 Life Expectancy = 0.05 Life Variance = 0.05
source_first_input
mantra
DOP Network popnet
位移动画
Transform
float flare = fit01(abs(sin(@Time)),0.5,1); @N *= flare; float xdir = sin(@Time*3)/2; float ydir = cos(@Time*3)/2; vector dirction = set (xidr,ydir,0); float r = fit01(rand(@ptnum*@Frame),0.1,0.5); @N+=cross(@N,dirction)*r; float timer = 2*@Time_@curvue; @brightness = chramp("timing",1-timer); @N*=fit01(@birghtness,0.4,0.6); @N*=rand(@ptnum*@Time); @v = @N;
AW rot 长度 随机动画
if(rand(@ptnum*@Frame)<0.1); { matrix3 rot =ident(); rotate(rot,radians(15),{0,0,1}); @N*=rot; }
AW rot 旋转动画
@N *=chf("nul");
Maximun Segments = numbers
Curve U Attribute = curveu
Tangent Attribute = N
AW length
Resample