导图社区 To Catch Teenage Gamers思维导图
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To Catch Teenage Gamers After Curfew,Chinese Company Deploys Facial Recognition
the room to maneuver is shrinking in China
underage players are required to log on using their real names and identification
the country bans under 18 from playing games between 10 p.m. and 8 a.m.
the Chinese internet conglomerate Tencent would deploying facial recognition in its video games
facial recognition technology as double-edged sword
to facilitate daily activities as well as regulate public behavior
Hotels use it when checking in guests
Banks uses it to verify payments
The state uses it to track down criminal suspects
One city deployed it to shame its residents out of the habit of wearing slumber wear in public
mass collection of personal data could result in security breaches
A microblogging platform reminded gamers that the camera captured more than their faces
Someone don't trust any of this software thae required facial recognition
Thousands of internet users complained about the tightening controls and the shrinking space for anonymity in cyberspace
China is not the only country seeking to rein in screen time
Japan asked parents to set time limits on children under 20 years old