导图社区 VR development for older
这是一篇关于VR development for older的思维导图,主要内容包括:future work,current work。
编辑于2024-10-31 18:15:26VR development for older
1. current work
1. VR-BEx for older to improve balance which has an self adjust index POSZ which can set different difficulties for user
2. future work
1. purpose
1. the mots basic function is locomotion whcih can significantly Improve the ADL or QOL of older.
2. some questions depend on current work
1. which factor can affect older balance?
1. muscle synergy
2. joint flexibility
1. Hip
2. ankle
3. knee ROM seems no affect
3. sensory
1. vestibular
2. visual
3. proprioceptive sensory
4. 维持的身体平衡需要形成一个最基本的动作反射通路,感觉输入,中枢处理,动作输出三个部分组成,意味着有一个正确的感觉输入和动作输出,在平衡的感觉输入领域主要的参与成分包括了,视觉、前庭觉和本体感觉三个部分。中枢处理部分可以由认知角度进行分析,受试者能否正确处理身体信息,并且输出正确的运动信号,动作输出部分需要有适当的肌力可以引起关节活动从而使得重心回归到支撑范围里,因此对于平衡表现的评估可以通过对这些因素的评估开展。
2. what other factors can promote a good gait apart balance
1. coordination movement
2. cognitive
3. 对于复杂的步行任务而言,不仅考虑了动态平衡关键是多任务的处理,需要认知功能的积极参与和全身动作协调。这需要受试者可以处理不同的任务,对步行中遇到的障碍做出判断从而适应不同环境。
3. wheather good locomotion can have an good QOL ?
1. activity of daily life
2. coordination movement
3. cognitive
4. 日常生活需要处理多种任务,步行只是基础让人拥有更自由的可达性,日常生活活动涉及更多的多任务处理,如洗浴,换衣服其要求的是在身体平衡的基础上有更多肢体活动的参与,这种多任务的动作对于身体协调和认知处理提出了更高的要求。
3. literature review
1. WEB OF SCIENCE
1. Refine results for VR (All Fields) AND OLDER (All Fields) AND QUALITY OF LIFE (All Fields) and 2023 or 2024 (Publication Years)
1. 87
2. Pubmed
1. Search: ((VR) AND (older)) AND (quality of life) Filters: from 2023 - 2024
1. 39
3. Field
1. Cognitive
1. 16
2. The Effects of a Nature-based Virtual Reality Program on Emotional Health and Quality of Life among Older Adults with Dementia
3. Efficacy of An Immersive Nature-based Virtual Reality Program on Depression, Emotional Health, and Quality-of-Life among Care Facility Residents with Alzheimer's Disease (AD) and its Related Dementias (ADRD)
4. Development and Usability Testing of Virtual Reality (VR)-Based Reminiscence Therapy for People with Dementia
1. based on the 4Is: immersion, interaction, imagination, and impression.
5. LightSword: A Customized Virtual Reality Exergame for Long-Term Cognitive Inhibition Training in Older Adults
6. LightSword: A Customized Virtual Reality Exergame for Long-Term Cognitive Inhibition Training in Older Adults
7. Effects of virtual reality guided meditation in older adults: the protocol of a pilot randomized controlled trial
8. Virtual reality and cognitive rehabilitation for older adults with mild cognitive impairment: A systematic review
1. the most close research which focus on the comprehensive cognitive aspect
9. Evaluating the Impact of Virtual Reality on the Behavioral and Psychological Symptoms of Dementia and Quality of Life of Inpatients With Dementia in Acute Care: Randomized Controlled Trial (VRCT)
10. The Effectiveness of Virtual Reality-Based Training on Cognitive, Social, and Physical Functioning in High-Functioning Older Adults (CoSoPhy FX): 2-Arm, Parallel-Group Randomized Controlled Trial
11. Validating Structural Cognitive Training using Immersive Virtual Reality
12. Customised virtual reality (VR) on mood disorders in nursing homes and long term care unit: A case study on a resident with moderate cognitive impairment
13. Application of virtual reality to enhance therapeutic Tai Chi for depression in elderly people
14. The feasibility and practicality of auxiliary detection of spatial navigation impairment in patients with mild cognitive impairment due to Alzheimer's disease by using virtual reality
15. Using Virtual Reality to Improve the Quality of Life of Older Adults with Cognitive Impairments and their Family Members who Live at a Distance
16. The effect of virtual reality on executive function in older adults with mild cognitive impairment: a systematic review and meta-analysis
17. The effects of therapeutic virtual reality experience to promote mental well-being in older people living with physical disabilities in long-term care facilities
2. Physical health
1. 8
2. Effects of semi-immersive virtual reality exercise on the quality of life of community-dwelling older adults: Three-month follow-up of a randomized controlled trial
3. Effectiveness of Virtual Reality in Balance Training for Fall Prevention in Older Adults: Systematic Review
4. The application of virtual reality meditation and mind-body exercises among older adults
5. Comparison of Nonimmersive Virtual Reality and Task-Oriented Circuit Training on Gait, Balance and Cognition Among Elderly Population: A Single-Blind Randomized Control Trial
6. Comparing the Effects of Virtual Reality and Home Chair-Based Exercises on Balance, Daily Living Activities, and Loneliness Among Older Adults With Balance Disorders
7. Physical rehabilitation and its advances with virtual reality: a systematic review
8. Virtual Rehabilitation: XR Design for Senior Users in Immersive Exergame Environments
9. Virtual Reality-Based Rehabilitation for Patients with Stroke: Preliminary Results on User Experience
3. VR design
1. Development of a Core Set of Quality Criteria for Virtual Reality Applications Designed for Older Adults: Multistep Qualitative Study
2. Acceptance of gamified virtual reality environments by older adults
3. Fully Immersive Virtual Reality Using 360? Videos to Manage Well-Being in Older Adults: A Scoping Review
4. VR for caregiver
1. Cinematic Virtual Reality for Educating Health Care Providers About Type 2 Diabetes, Disability, and Elder Abuse and Neglect: A Pilot Study
2. Use of Virtual Reality and Augmented Reality Technologies to Support Resilience and Skill Building in Caregivers of Persons With Dementia: A Scoping Review-
3. Design and Development of Virtual Reality Application Implementing Age-Friendly Care and the 4Ms: A Quality Improvement Project
4. Virtual reality-based simulation intervention for enhancing the empathy of informal caregivers of people with dementia: A mixed-methods systematic review
5. review
1. Virtual Reality in Clinical Nursing Practice Over the Past 10 Years: Umbrella Review of Meta-Analyses
2. Cognitive-motor interventions based on virtual reality and instrumental activities of daily living (iADL): an overview
4. requirement
1. based what we have
1. Mediapipe: single camera motion capture
5. assessment
1. ICF framwork
1. Function
1. Physical
1. joint ROM
2. Timing and Sequencing of Movements
3. Reaction Time and Movement Speed
2. mental
1. multiple task
2. Activity
1. Interjoint Coordination
3. Particiment
4. personal factore
1. older interest will cause their
5. Environment
Hobbies for older,motivation is important for rehabilitation
6. treatment
1. muscle strength
1. tolerance
2. power
2. joint ROM
1. active stretch
3. Movement Strategy Modification
1. Gait Strategy Modification
2. Posture Strategy Modification
3. Upper Limb Movement Strategy Modification
4. multiple task